Out of the 25 selectable characters, 13 are granted a third costume: Astaroth, Cassandra, Ivy Valentine, Mitsurugi, Nightmare, Raphael, Seung Mina, Sophitia, Taki, Talim, Voldo, and Xianghua. Like before, some characters possess a third costume, which is purchased in Weapon Master Mode. Each weapon is given a backstory in the "Weapon Gallery". Also, each character is granted a Soul Edge version of their weapon, as well as a "Joke Weapon" with bad stats and effects, and with unique and funny hit sounds. Each character has 12 different weapons, from the standard (basic) weapons for 1P and 2P to the powerful "Ultimate Weapon". Instead of the many stats used in Soul Edge, this one uses only three stats: attack, defense and special abilities (such as draining energy, passing through defense, etc.). There is also a "Profile Viewer" (to read about character's stories) and a "Battle Theater" (to watch CPU vs CPU battles).Ī returning feature from Soul Edge that was absent from the first Soulcalibur is the inclusion of Extra Weapons. As in Soulcalibur, there is a "Museum" containing character artwork and various videos (like the Arcade Mode's intro or the Weapon Master Mode's intro and Ending) and an "Exhibition Theater" (where "katas" can be viewed). Each character has one according to their story, and all Destined Battles are shared by groups of two characters (for example, Mitsurugi→Taki and Taki→Mitsurugi) with the exceptions of the home console-exclusive characters. A point worth mentioning is that the 7th battle in Arcade Mode is called a "Destined Battle", which is a predefined battle that never changes. There are also "Extra" versions of these modes, intended to allow the use of Extra Weapons and unlockable stages. Soulcalibur II includes the same modes of play as most fighting games: Arcade, Versus Battle, Team Battle (similar to Arcade, but with teams of up to 3 characters and without cutscenes or endings), Versus Team Battle (with teams of up to 8 characters), Time Attack (where the player has to race against the clock to set records), Survival and Practice. Key game system improvements include an easier "step" and "avoid" systems, arena walls (rather than ring out ability on all sides) and wall-specific moves, a three-step Soul Charge system, a clash system that is used when two attacks hit each other simultaneously resulting in a white flash, Guard Break attacks which put a blocking player into a post guard-impact state, just frame moves awarding additional hits to players who can time their command inputs well and a revised Guard Impact system that removes height-based Impact moves and instead uses a more unified system (high and mid attacks are countered using Repels, mid and low attacks are countered using Parries). A high-definition port, titled SoulCalibur II HD Online, based on the PlayStation 2 version, was released for the PlayStation 3 and Xbox 360 in 2013.įurther information: Gameplay of Soulcalibur A fight between Raphael and Taki on the GameCube version The game was a critical and commercial success, with the introduction of guest characters to the series, particularly Link on the GameCube version, being acclaimed by critics and audiences alike. This is the first Soul game depicting the 1590 A.D. Compared to Soulcalibur, Soulcalibur II had improvements in graphics and the game system and introduced several new and guest characters. The game's plot revolves around the legendary weapon Soul Edge having been shattered into pieces, with different characters seeking to collect all the pieces to gain possession of the complete weapon or to destroy it once and for all. Originally intended to be released on Sega's NAOMI board, the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube, and Xbox in 2003. It is the sequel to Soulcalibur, which was released in July 1998. Soulcalibur II ( ソウルキャリバーII, Sōrukyaribā Tsū) is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games.
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